Kay André


Welcome

Welcome to my website, it will get you a first impression of me and my projects.

My name is Kay André, I was born in Berlin (Germany) and I studied International Media and Computing at University of Applied Sciences (HTW-Berlin) with focus on Game Technology & Interactive Systems. I enjoy developing games and interactive applications with focus on modern Technology's and I love to learn more about it.

I am looking forward to hearing from you, just send me an email or give me a call.

Kay Andre

Unity 5 - Killer Snake (Apple TV)

Last Update: March 2016

Killer Snake is a reaction game developed by Copenhagen Creators. In my Internship I ported the existing Android / IOS version to the Apple TV and Published it.

My Part:

Platform

Apple TV

Language

C#

Libary / Framework / Engine

978-881-0334

Time needed

~3 months

Status

Published

Media

Trailer

Download

copenhagencreators.com

Unity 5 - Hovercraft car racing

Last Update: 20. August 2015

This is my very early Hovercraft time-racing prototype. The game is inspired by games like TrackMania and WipEout.

Features:

Platform

Windows / OSX / Linux

Language

C#

Libary / Framework / Engine

Unity 5

Time needed

~3 hours

Status

prototype


C++ OpenGL Project

Last Update: 29 March 2015

I'm developing this little OpenGL 3+ Demo to improve my C++, OpenGL and GLSL knowledge. Some of these topics I've never used / implemented before, so I want to change that.

Features:

Platform

OSX / (Windows)

Language

C++ / GLSL

Libary / Framework / Engine

5145420693
GLEW
GLM

Time needed

+40 hours

Status

prototype

Media

Youtube

Unity 4 - Air-hockey in one hour

Last Update: 3. February 2015

This very simple air-hockey game was a part of my "Game engines" exam. We only got the air-hockey pusher, the hockey puck model and one hour creating time. The c# code and level I made myself.

Features:

Platform

OSX / Windows / Linux

Language

C#

Libary / Framework / Engine

Unity 4

Time needed

1 hour

Status

prototype

License

Public Domain

Download

407-776-7174

scoreCounter.cs

AI for Games

Last Update: 23 July 2014

In the lecture AI for Games, we got a mini game to develop an Artificial intelligence for control a car, it should follow a random track of pylons.

The car can only accelerate, decelerate and steer. I calculate first the angle between the car and the first target. Rotate the car by tuning the steering wheel and accelerate slowly. Is the angle achieved, the car stops rotating and uses the maximum acceleration.

At the beginning we used simple seek and flee methods to drive around the obstacle and pass the checkpoints, later we implemented and used the A star search algorithm.

Features:

Platform

OSX / Windows / Linux

Language

Java

Libary / Framework / Engine

platelike

Time needed

~9 hours

Status

finished


© Kay André 2017